How to play
A fantasy league where every human who ever lived — and plenty who didn't — is on the board. Five minutes a day.
Sign up with an email and a password, join with a league code, and you're in. Add it to your home screen and it behaves like an app.
01
Build your team
A team name, a crest or your own picture, a nickname. This is your identity on every board — and in every verdict.
02
Scout and draft
Type a name, get a full rating card back. 25 roster spots, and once you own someone your league can't have them.
03
Answer the situation
One scenario a day, worldwide, naming five specific positions. Fill each from your roster — pick for the job, not the rating.
04
Get judged
At the deadline every squad is scored at once on the same rubric: a number out of 100 and a verdict with a knife in it.
The rhythm
1
situation per day
5
slots to fill
50
seats in a public league
The drop and the deadline are the same moment for everyone on the planet — when one situation closes, the next opens. Your dashboard shows a live countdown to roster lock, so you always know how long you have. Set your five before it hits zero or you score nothing that day.
The rules that bite
Individuals only
Anyone with a Wikipedia page, or a character from a book, film, show, game or myth. Named animals count. Bands and teams don't — draft the member you want.
One owner per league
Draft Napoleon and nobody else in your league can have him. Different leagues each have their own Napoleon, so you're competing with your league for a name, not the whole world — and in a big public league, the good names go fast.
Your draft is free
Your first 25 picks are your draft — take them as fast as you like, whenever you like. There's no draft night to show up for; you build your roster on your own time.
Then 4 moves a week
After your 25 picks you're in-season: 4 adds a rolling week. Cutting is free — refilling the slot is what costs a move.
The roster you had when it dropped
Anyone drafted after a situation opens sits that one out — no reading the brief then shopping for a counter. Exception: your first day, when you were still building.
Nobody sees your squad
Not until they've locked in their own. Then at the deadline it all opens at once.
Fit beats talent
A 40-rated specialist in the right seat beats a 130-rated legend in the wrong one. Stacking your five highest Overalls is how you lose.
Change your mind freely
Swap picks as often as you like right up to the whistle. Nothing is scored until then.
It never resets
No season wipe, no playoffs. Both tables accumulate forever. Miss a day, take a zero.
The whole game, in one pick
Try it#87Heist
The Cathedral Vault Job
A private vault under a working cathedral, on the one night a year the alarms are down for service. Forty minutes between patrols, a choir directly overhead, and a door that has never been opened by anyone who was invited. Get in, get out, leave it looking untouched.
One of five slots
The Safecracker
needs opens what will not open, quietly, under time
Three people are available. Pick the one you'd put in that seat — judge them against the night, not the leaderboard.
Ratings are uncapped: legends break 100, monsters go negative. Neither decides this.
How the score is calculated
No mystery to it. Each of your five slots is scored on its own, then the five are added up and adjusted for how the group works together.
18–20
Perfect fit — born for this job
14–17
Strong — good at it, not ideal
9–13
Passable — they'd cope
4–8
Weak — wrong tool
0–3
Comically wrong
5 slots×20 max fit=100±10 chemistry
Chemistry is the last swing: does this group actually function, or is it five soloists who all do the same thing? Five brilliant loners with no one to keep them calm will lose points a balanced squad keeps.
Your squad is scored on its own against the situation — never against your league mates. The same five picks earn the same score anywhere in the world, which is what makes the World Table mean something.
Two tables, one squad
The same five picks are scored once and counted twice. Your league table is you against your friends forever — that's where drafting well pays off, because you're the only one who could have had the people you have. The World Table ranks you against every manager alive by average score, so it measures how well you read situations rather than how early you grabbed the good names.
Draft skill wins your league. Lineup skill wins the world.